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America's Cup Series

Official Rules

 Rules of Play
Modified FIFA Laws of the Game, Specific to this event


Accumulated Fouls | Each team is allowed to give away 5 direct free kicks (DFK) in each half. On the 6th DFK foul and all DFK in that half is awarded to the opposing team and the offending team is not allowed to position any players (other than the goalkeeper) between the ball and the goal.

6th DFK foul and on, if behind the 10 meter (32.5 foot) mark, the DFK w/o a wall is taken from the 10 meter (32.5 foot) mark. The Goalkeeper may start anywhere inside the arc, however still 5 yards away from the kick.
6th DFK foul and on, if in front of the 10 meter (32.5 foot) mark, the DFK w/o a wall is taken from either the 10 meter (32.5 foot) mark or from the location of the foul if outside the penalty area. The opposing Goalkeeper must remain on the goal line between the goal posts facing the court
6th DFK foul committed in the penalty area will result in a penalty kick.

- All players must be 5 yards from the ball, except the kicker
- The player taking the kick may not pass the ball to a teammate
- Ball is live again after it touches the goalkeeper, goalpost, crossbar or left the court

Age Groups and Divisions | The tournament committee reserves the right to combine age groups based on number of registrations received in each age group.

- The goal of the event is to create a top division for each age group
- Second division's may be created based on registrations

Ball | A futsal ball is weighted and has approximately  30% less bounce than a standard soccer ball

- U9 – U12 teams will use a size 3 futsal ball
- U13 and older teams will use a size 4 futsal ball

Ball in and out of Play | Ball out of play: When it has wholly crossed the goal line or touchline; when the game has been stopped by a referee; when the ball hits the ceiling (restart: kick-in at the place closest to where the ball touched the ceiling).

         - Lines: Touchlines and goal lines are considered inside the playing area.
 - Ball hitting the ceiling: kick-in is from the nearest touchline spot

Court | Games will be played on marked hard courts with proper boundaries.

Divisions, Flights and Playoff Format

4-team division - Each team plays a round robin. Top 2 teams based on points will play in the final.

5-team division - Each team plays a round robin. No playoff of championship game. First and second place determined on points. 

6-team division - Two flights of 3 teams.  Each team will play the other 2 teams in their same flight. Top team in each flight will play the 2nd placed team in the other flight in the semi-finals. Winners advance to the finals. The two third place teams in each bracket play a consolation game.  

7-team division - Flight B will have four teams.  Flight A will have three teams.  Each flight will play two games. 
The teams in each flight will then be ranked from first to last based on tie-breaking procedures. Top two teams in each flight advance to semi-finals.  First place of flight A will play second place of flight B in the semi-finals.  First place of Flight B will play second place of Flight A in the other semi-final.  Winners advance to final.  Consolation matches: Third place of Flight A will play third place of Flight B.  The winner will play fourth place of Flight B.

8-team division - Two flights of 4 teams.  Each team plays a round robin within their flight. The winners of each flight (based on points) advance to the final.

9-team division - (three, three-team brackets):
     - Bracket play is round robin games with each of the other teams in the bracket (2 games)
     - The bracket winners and a wildcard from all the brackets advance to the semi final.
     - The semifinal will match 1st high point team verses wildcard and 2nd high point team verses 3rd high point team.
          *There cannot be a re-match in the semifinal, if that happens, 2nd high point team will play the wildcard. 

10-team division - 1 Group of 4. 2 Groups of 3. 
     - Each team will play 3 games.  
     - 3 Group Winners + 1 Wildcard will advance to Semi's. 

Ejections and Cards | Player and Coach 

        - Minimum penalty is the player missing the immediate next match
        - Maximum penalty is expulsion from the entire event. Tournament committee must agree
- Coaches can be shown and given cards for their actions and behavior

Equipment | Players are required to wear shin guards in accordance with the Laws of the Game. Players must wear non-marking indoor soccer, futsal, or athletic shoes.

Failure to Show and Forfeits

- A game may not start with fewer than four (4) properly uniformed players on each team for a match.
- Once a game has started, it may not continue with fewer than three (3) players
- If a match cannot start or continue because of a team having fewer than the minimum, that team shall forfeit the game
- A team shall have a five (5) minute grace period from the scheduled kick off before the match is awarded to their opponent as a 5-0 win           
- In the case of a late start, game length may be adjusted by the referee in order to maintain the tournament schedule.
- If a team is the cause for a termination of a game, the match will be awarded to their opponents as a 5-0 forfeit win.
- Teams that have forfeited a game may not advance beyond the preliminary rounds without the approval of the tournament committee.

Game Time | A tournament match will consist of a 40 minute game with a running clock, consisting of two 20 minute halves with a 3 minute halftime. The clock does stop on a team time out or referee request.

Goalkeepers and Goal Clearance | A goal clearance must be thrown (and not kicked) and the goalkeeper cannot touch the ball again until it has been touched by a member of the opposing team has touched the ball. 

         - U9-U14: A throw must be touched by a player, on either team OR the court on the same half before crossing midcourt.
         - U15 and up (JV & Varsity): A throw may cross midcourt

Goalkeeper Punt (after a save) | Not allowed.

Heading | No intentional or unintentional heading of the ball in U9, U10 or U11 age groups. 

         - If judged as 'intentional' | An indirect free kick will be awarded to the opposing team at the spot of the offense.
         - If judged as 'unintentional' | A drop ball 

Kick-Ins | Restarts after the ball has gone out of play, the ball is kicked into play from the touchline. The ball must be placed stationary on the touchline and the planting foot feet of the player taking the kick-in must not cross the line or lift off of the line. The whole foot can not cross the line.

Kick-Off | A kick-off is a way of starting or restarting play

- The opponents of the team taking the kick-off are at least 3m from the ball until it is in play
- The ball must be stationary on the center mark
- The kick off can go in any direction
- The kickoff is an indirect kick. You can not score directly off a kick-off

Offside Rule | There is no offside rule in Futsal.

Passbacks | 1 passback to the goalkeeper per possession. A goalkeeper distribution counts as the 1 passback per possession.

Penalty Kick |
  To be taken from the penalty mark on the mid-point of the 6-m-line.

- All players must be out of the penalty area, behind the ball and players must also be at least 5 m from the penalty spot.
- The kicker shall not play the ball a second time until it has been touched by another player.

Playoff Games & Kicks From The Penalty Mark (KFTPM) | Playoff games must have a winner and will be decided by penalty Kicks From The Penalty Mark (KFTPM) if tied after regulation. The winner of a coin toss will have the option of choosing to kick first or last.

        - 3 Players Per Team
- Choose any 3 players from roster, kick from mark on court (6 meters, approximately 20 feet)
- If additional kicks are required, teams go 1 by 1 with remaining players that have yet to take a kick
- No player may take a second kick until every player on roster has taken a kick, including goalkeepers
        - Must reduce to equate prior to the first KFTPM to determine a winner

Referees | Each game will be scheduled to have qualified referees. Where appropriate, in older age groups, two referees will be scheduled. One referee will be considered the ‘main referee’ and be opposite the team benches. One referee will be the ‘second referee’ and  be on the side of the team benches. They will enforce the laws of the game to the best of their ability. If only 1 referee is booked, the referee assignor will place a qualified referee in that spot.

Restarts | Goals may not be scored directly on restarts (not including corner kicks, penalty kicks or direct free kicks) which include: 

- From kick-ins (touchline)
- Dropball
- Goals may not be scored directly on kick-off's (start a game, after a goal, start on the 2nd half and overtime)

Rosters | Roster size is recommended at 10 players. Maximum roster is 12 players.

- Players may roster on more than one team, if they are part of the same club.
- In line with regional and national futsal events.
        - Minimum number of players to start a match is 4. Minimum to continue the game is 3.

Score Table | Home team is required to have 1 person at the score table. Away team may also offer up a volunteer to fill this role.

- Operate the game clock and score board
- Enter the score on GotSoccer after the game

Shoulder Charge | Not allowed.

Sliding Tackling | Sliding tackles are not allowed at this Futsal Cup.

         - Players are allowed to slide on the court (e.g., to stop a ball from going out of play, to direct a pass towards the net, etc.)  

Substitutions | Players must enter and leave the court from the designated area by their team bench. “Flying substitutions” allow substitutes and players to enter and exit as they please, however the field player must exit before the substituting player can enter.

- Goalkeeper substitutions can only be made when the ball is out of play and team possession or referee consent
- There is no limit to the number of substitutions you can make in a game.

Team Benches | Teams start the game positioned in their teams defensive half. Teams will switch benches at half-time to stay in your defensive half.

The 4 Second Rule | Applied for direct free kick, direct free kick without a wall, kick-in, penalty kick, corner kick, goal clearance and goalkeeper in possession in their own half. The player in possession of the ball has 4 seconds to restart play, which the referee will visibly indicate with a finger in the air except for direct free kick, direct free kick without a wall, indirect free kick and penalty kick restarts.

          - If play is not restarted within 4 seconds for a Corner Kick, direct free kick, direct free kick without a wall, indirect free kick or penalty kick restart a IFK will be awarded to the opposing team.
If play is not restarted within 4 seconds for a Kick-In, The Kick-In is awarded to the opposing team
If the ball is not put into play properly by the goalkeeper:
During a goal clearance – Goalkeeper clearance continues where the count left off at the time of the violation
Possession of more than 4 seconds in their half, than opposing team is awarded an IFK from the location of the 4 second violation
               - P
ut the ball into play (leaving the penalty area) on a goal clearance, than opposing team is awarded an IFK top of penalty area from spot of 4 second violation

Tie Breakers

2 Team Tie
- Head-to-head
- Fewest goals against
- Most goals for
- Most shutouts
- Biggest goal differential
- Coin flip

3 or More Teams

      - Fewest goals against
      - Most goals for
      - Most shutouts
      - Biggest goal differential
      - Coin flip (winning team has the coin that differentiates itself from the other two. Example: tail, tail, heads = heads win)

Time Outs | Each team is allowed one 60-second time out per half. 

The 5 Yard Rule | Direct free kick, direct free kick without a wall, indirect free kick, penalty kick, corner kicks and kick-ins 

         - Players are required to keep 5 yards from the player in possession of the ball. Players must immediately give 5 yards

Tournament Standings will be based on the following:

- Win = 3 points
- Tie = 1 point
Loss = 0 points

Uniform | When the uniform colors are similar, the designated home team will change colors. The home team is listed first on the schedule


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